Resources
Inspiration Gallery
An on-going list / visual board of resources that influence and enrich our creativity.
Readings
Topic no 1: Critical Design
Dunne, A., & Raby, F. (2009). a/b, A Manifesto.
Dunne, A., & Raby, F. (2013). Speculative everything: design, fiction, and social dreaming. MIT Press [preface]
Dunne, A. (1999/2005). Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. MIT Press
Auger, J. (2013). Speculative design: crafting the speculation. Digital Creativity, 24(1), 11-35.
Topic no 2: Radical Design Mandatory reading:
Dunne, A., & Raby, F. (2013). Speculative everything: design, fiction, and social dreaming. MIT Press [chapter 1, pages 1-9]
Smyth Michael. (2019). Radical Design Movement: More essential history for Speculative Design. https://speculativeedu.eu/the-radical-design-movement/
SUPERSTUDIO / Melt archive. https://visualmelt.com/Superstudio
Ramakers, R. (2002). Less+ more: Droog design in context. 010 Publishers.
Sadler, S. (2005). Archigram: architecture without architecture. Mit Press.
Topic no 3: Speculative Design as a Research Tool / method for Design
Moggridge, B., & Atkinson, B. (2007). Designing Interactions (Vol. 17). Cambridge, MA: MIT Press
Gaver, W. (2012, May). What should we expect from research through design?. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 937-946). ACM.
Koskinen, I, Zimmerman, J, Binder, T, Redström, J, Wensveen, S. (2011).
Design Research Through Practice: From the Lab, Field, and Showroom. Waltham, MA: Morgan Kaufmann. Plattner, H. (2010).
An Introduction to Design Thinking Process Guide. The Institute of Design at Stanford.
Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). Cultural Probes and the value of uncertainty. Interactions, Volume XI.5, pp. 53-56.
Topic no 4: Design Fiction
Bleecker, J. (2009) Design Fiction: A short essay on design, science, fact and fiction. Near Future Laboratory, 29. Sterling, B. (2009) Design fiction. Interactions. 16(3), 20-24.
Sterling, B. (2013). Patently untrue: fleshy defibrillators and synchronised baseball are changing the future. Wired UK.
Bizony, P. (2000). 2001: filming the future. Aurum Pr Ltd.
Lindley, J., & Coulton, P. (2014, June). Modeling design fiction: what’s the story? In StoryStorm Workshop at ACMconference on Designing Interactive Systems in 2014
Topic no 5: Interrogative Design, Interventions & Activism
Wodiczko, K. (1999). Critical Vehicles: Writings, Projects and Interviews. Cambridge, MA: MIT Press.
Lajer-Burcharth, E. (2009). Krzysztof Wodiczko: Guests. Warsaw: Zacheta National Gallery of Art. [Chapter 2: Critical Guests]
Winograd, T., & Kuhn, S. (1996). Participatory Design. Bringing Design to Software. Addison-Wesley.
Topic no 6: Design Noir
Antonelli, P., & Hunt, J. (Eds.). (2015). Design and Violence. Museum of Modern Art.
The Design and Violence online curatorial hub: https://www.moma.org/interactives/exhibitions/2013/designandviolence/
Antonelli, P. (2005). Safe: Design Takes On Risk. Museum of Modern Art, New York.
Dunne, A., & Raby, F. Design Noir: The Secret Life of Electronic Objects. (2001)